Unity With Visual Studio Code



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In this section, you'll learn how to use Visual Studio Tools for Unity's integration and productivity features, and how to use the Visual Studio debugger for Unity development.

The Color Coding of Code can be found on the ToolsOptionsEnvironmentFonts and Colors. For example, you want to change the color for the Operators (+, -, /,., etc.), you would need to find it in the Display items List and edit (found on the Right Side of the Display Items) the color of the foreground (the text itself), it's background or whether it is displayed in bold or not. Learn to use Visual Studio as your Integrated Development Environment (IDE) for Unity, including initial installation and setup, editing game code, and debugging.

Open Unity scripts in Visual Studio

  • In this way, Unity gives the users the opportunity to choose among code editors such as Visual Studio (in its Community or Code versions) or JetBrains. We prefer Visual Studio Code, which is a free, powerful and easy to use code editor developed by Microsoft.
  • Code Editor Package for Visual Studio. This package is not intended to be modified by users. Nor does it provide any api intended to be included in user projects.

Once Visual Studio is set as the external editor for Unity, double-clicking a script from the Unity editor will automatically launch or switch to Visual Studio and open the chosen script.

Alternatively, you can open Visual Studio with no script open in the source editor by selecting the Assets > Open C# Project menu in Unity.

Unity documentation access

You can access the Unity scripting documentation quickly from Visual Studio. If Visual Studio Tools for Unity doesn't find the API documentation locally, it will try to find it online.

  • In Visual Studio, highlight or place the cursor over the Unity API you want to learn about, then press Ctrl+Alt+M, Ctrl+H
  • You can also use the Help > Unity API Reference menu instead of the keybinding.
  • In Visual Studio for Mac, highlight or place the cursor over the Unity API you want to learn about, then press Cmd+'
  • You can also use the Help > Unity API Reference menu instead of the keybinding.

Intellisense for Unity API Messages

Unity With Visual Studio Code

Intellisense code-completion makes it easy to implement Unity API messages in MonoBehaviour scripts, and assists with learning the Unity API. To use IntelliSense for Unity messages:

  1. Place the cursor on a new line inside the body of a class that derives from MonoBehaviour.

  2. Begin typing the name of a Unity message, such as OnTriggerEnter.

  3. Once the letters 'ontri' have been typed, a list of IntelliSense suggestions appears.

  1. The selection on the list can be changed in three ways:

    • With the Up and Down arrow keys.

    • By clicking with the mouse on the desired item.

    • By continuing to type the name of the desired item.

  2. IntelliSense can insert the selected Unity message, including any necessary parameters:

    • By pressing Tab.

    • By pressing Enter.

    • By double-clicking the selected item.

Unity MonoBehavior scripting wizard

Unity

You can use the MonoBehavior wizard to view a list of all the Unity API methods and quickly implement an empty definition. This feature, particularly with the Generate method comments option enabled, is helpful if you are still learning what's available in the Unity API.

To create empty MonoBehavior method definitions with the MonoBehavior wizard:

  1. In Visual Studio, position the cursor where you want the methods to be inserted, then press Ctrl+Shift+M to launch the MonoBehavior wizard. In Visual Studio for Mac, press Cmd+Shift+M.

  2. In the Create script methods window, mark the checkbox next to the name of each method you want to add.

  3. Use the Framework version dropdown to select your desired version.

  4. By default, the methods are inserted at the position of the cursor. Alternatively, you can choose to insert them after any method that's already implemented in your class by changing the value of the Insertion point dropdown to the location you want.

  5. If you want the wizard to generate comments for the methods you selected, mark the Generate method comments checkbox. These comments are meant to help you understand when the method is called and what its general responsibilities are.

  6. Choose the OK button to exit the wizard and insert the methods into your code.

Unity Project Explorer

The Unity Project Explorer shows all of your Unity project files and directories in the same way that the Unity Editor does. This is different than navigating your Unity scripts with the normal Visual Studio Solution Explorer, which organizes them into projects and a solution generated by Visual Studio.

  • On the main Visual Studio menu, choose View > Unity Project Explorer. Keyboard shortcut: Alt+Shift+E
  • In Visual Studio for Mac, the Solution Pad automatically behaves like this when a Unity project is opened.

Unity debugging

Visual Studio Tools for Unity lets you debug both editor and game scripts for your Unity project using Visual Studio's powerful debugger.

Debug in the Unity editor

Start debugging

  1. Connect Visual Studio to Unity by clicking the Play button labeled Attach to Unity, or use the keyboard shortcut F5.
  1. Connect Visual Studio to Unity by clicking the Play button, or type Command + Return, or F5.
  1. Switch to Unity and click the Play button to run the game in the editor.
  1. When the game is running in the Unity editor while connected to Visual Studio, any breakpoints encountered will pause execution of the game and bring up the line of code where the game hit the breakpoint in Visual Studio.

Stop debugging

Click the Stop button in Visual Studio, or use the keyboard shortcut Shift + F5.

Click the Stop button in Visual Studio for Mac, or press Shift + Command + Return.

To learn more about debugging in Visual Studio, see First look at the Visual Studio Debugger.

Attach to Unity and Play

For added convenience, you can change the Attach to Unity button to Attach to Unity and Play mode.

  1. Click the small down arrow next to the Attach to Unity button.
  2. Select Attach to Unity and Play from the dropdown menu.

The play button becomes labeled Attach to Unity and Play. Clicking this button or using the keyboard shortcut F5 now automatically switches to the Unity editor and runs the game in the editor, in addition to attaching the Visual Studio debugger.

Starting debugging and playing the Unity editor can be completed in a single step directly from Visual Studio for Mac by choosing the Attach to Unity and Play configuration.

Note

If you started debugging using the Attach to Unity and Play configuration, the Stop button will also stop the Unity Editor.

Debug Unity player builds

You can debug development builds of Unity players with Visual Studio.

Enable script debugging in a Unity player

  1. In Unity, open the Build Settings by selecting File > Build Settings.

  2. In the Build Settings window, mark the Development Build and Script Debugging checkboxes.

Select a Unity instance to attach the debugger to

  • In Visual Studio, on the main menu, choose Debug > Attach Unity Debugger.

    The Select Unity Instance dialog displays some information about each Unity instance that you can connect to.

    Project

    The name of the Unity project that's running in this instance of Unity.

    MachineThe name of the computer or device that this instance of Unity is running on.

    TypeEditor if this instance of Unity is running as part of the Unity Editor; Player if this instance of Unity is a stand-alone player.

    PortThe port number of the UDP socket that this instance of Unity is communicating over.

Important

Because Visual Studio Tools for Unity and the Unity instance are communicating over a UDP network socket, your firewall may need rule to allow it. If needed, you may see a prompt, you'll have to authorize the connection so that VSTU and Unity can communicate.

  • In Visual Studio for Mac, on the top menu, choose Run > Attach to Process.
  • In the Attach to Process dialog, select Unity Debugger option in the Debugger drop-down menu at the bottom.
  • Select a Unity instance from the list and click the Attach button.

Unity And Vs Code

Debug a DLL in your Unity project

Many Unity developers are writing code components as external DLLs so that the functionality they develop can be easily shared with other projects. Visual Studio Tools for Unity makes it easy to debug code in these DLLs seamlessly with other code in your Unity project.

Note

At this time, Visual Studio Tools for Unity only supports managed DLLs. It does not support debugging of native code DLLs, such as those written in C++.

Note that the scenario described here assumes that you have the source codeβ€”that is, you are developing or re-using your own first-party code, or you have the source code to a third-party library, and plan to deploy it in your Unity project as a DLL. This scenario does not describe debugging a DLL for which you do not have the source code.

To debug a managed DLL project used in your Unity project

  1. Add your existing DLL project to the Visual Studio solution generated by Visual Studio Tools for Unity. Less commonly, you might be starting a new managed DLL project to contain code components in your Unity project; if that's the case, you can add a new managed DLL project to the Visual Studio solution instead.

    In either case, Visual Studio Tools for Unity maintains the project reference, even if it has to regenerate the project and solution files again, so you only need to perform these steps once.

  2. Reference the correct Unity framework profile in the DLL project. In Visual Studio, in the DLL project's properties, set the Target framework property to the Unity framework version you're using. This is the Unity Base Class Library that matches the API compatibility that your project targets, such as the Unity full, micro, or web base class libraries. This prevents your DLL from calling framework methods that exist in other frameworks or compatibility levels, but which might not exist in the Unity framework version you're using.

Note

The following is only required if you are using Unity's legacy runtime. If you are using the new Unity runtime, you don't need to use those dedicated 3.5 profiles anymore. Use a .NET 4.x profile compatible with your Unity version.

  1. Copy the DLL to your Unity project's Asset folder. In Unity, assets are files that are packaged and deployed together with your Unity app so that they can be loaded at run-time. Since DLLs are linked at run time, DLLs must be deployed as assets. To be deployed as an asset, the Unity Editor requires the DLLs to be put inside the Assets folder in your Unity project. There are two ways you can do this:

    • Modify the build settings of your DLL project to include a post-built task that copies the output DLL and PDB files from its output folder to the Assets folder of your Unity project. Can i download emoji to macbook pro.

    • Modify the build settings of your DLL project to set its output folder to be the Assets folder of your Unity project. Both DLL and PDB files will be placed in the Assets folder.

    The PDB files are needed for debugging because they contain the DLL's debugging symbols, and map the DLL code to its source code form. If you are targeting the legacy runtime, Visual Studio Tools for Unity will use information from the DLL and PDB to create a DLL.MDB file, which is the debug symbol format used by the legacy Unity scripting engine. If you are targeting the new runtime, and using Portable-PDB, Visual Studio Tools for Unity will not try to do any symbol conversion as the new Unity runtime is able to natively consume Portable-PDBs.

    More information about PDB generation can be found here. If you are targeting the new runtime, please make sure that 'Debugging Information' is set to 'Portable', in order to properly generate Portable-PDB. If you are targeting the legacy runtime, you need to use 'Full'.

  2. Debug your code. You can now debug your DLL source code together with your Unity project's source code, and use all the debugging features you are used to, such as breakpoints and stepping through code.

Keyboard shortcuts

You can quickly access the Unity Tools for Visual Studio functionality by using their keyboard shortcuts. Here's a summary of the shortcuts that are available.

CommandShortcutShortcut command name
Open the MonoBehavior WizardCtrl+Shift+MEditorContextMenus.CodeWindow.ImplementMonoBehaviours
Open the Unity Project ExplorerAlt+Shift+EView.UnityProjectExplorer
Access Unity documentationCtrl+Alt+M, Ctrl+HHelp.UnityAPIReference
Attach to Unity debugger (player or editor)no defaultDebug.AttachUnityDebugger

You can change the shortcut key combinations if you don't like the default. For information on how to change it, see Identify and customize keyboard shortcuts in Visual Studio.

CommandShortcutShortcut command name
Open the MonoBehavior WizardCmd+Shift+MEditorContextMenus.CodeWindow.ImplementMonoBehaviours
Access Unity documentationCmd+'Help.UnityAPIReference

You can change the shortcut key combinations if you don't like the default. For information on how to change it, see Customizing the IDE.

Visual Studio Code is a great code editor and fully compatible with Unity. If you don't know it and you want to start working with it; this little tutorial is for you πŸ™‚

Unity Tutorial Level: Beginner.

2.1 Why Visual Studio Code?

Due to the Unity's announcement in which talks about 'MonoDevelop' will no longer be the default code editor for the next releases of Unity game engine (see https://blogs.unity3d.com/en/2018/01/ 05 / discontinuing-support-for-monodevelop-unity-starting-in-unity-2018-1 /); those who still use this editor need to move to another software. In this way, Unity gives the users the opportunity to choose among code editors such as Visual Studio (in its Community or Code versions) or JetBrains.

We prefer Visual Studio Code, which is a free, powerful and easy to use code editor developed by Microsoft.

2.2 Installing Visual Studio Code.

Installing Visual Studio Code is a very simple task, you just have to do:

  1. Visit the Visual Studio Code website ( https://code.visualstudio.com/Download ).
  2. Choose your Operative System and download the Installer.

3. Open the Installer and follow its instructions (is not necessary to modify something, the default settings are suitable to have a functional Visual Studio Code in our computers).

Β‘Visual Studio Code is Now Installed!

Visual

2.3 Installing C# in VS Code.

To start coding in C# (C Sharp) language and be able to work with Unity, we need to:

  1. Install β€œMicrosoft .Net Core SDK” in our computers; visit the following link to obtain the installer: https://www.microsoft.com/net/learn/get-started/windows.
  2. Open the β€œMicrosoft .Net Core SDK” installer and follow its steps to complete the installation (is a very simple process).

3. Restart your computer, then Microsoft .Net Core SDK will be ready.

With β€œVisual Studio Code” and β€œMicrosoft .Net Core SDK” installed in your computer, the next step is getting the β€œC#” extension for Visual Studio Code. There are two methods to do this:

  • The first way is through the Visual Studio's β€œMarketplace” website (https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp). By clicking on the β€œInstall” button the system will start 'Visual Studio Code' in our computers in order to continue with the installation.
  • The second way is by opening 'Visual Studio Code' in our computers, then click on the β€œExtensions” icon (or from the Menu bar: View β†’ Extensions). Once the 'Extensions' window is shown, type in the search bar β€œC#” and then choose: β€œC#C# for Visual Studio Code (powered by OmniSharp)”.

On both ways Visual Studio Code must be open and we have to see something similar to the above picture (Visual Studio Code showing the 'C#' Extension), now just click on the β€œInstall” button.

Β‘We can Start Coding in C#!, we just need to enable Visual Studio Code within Unity.

Configure Visual Studio Code With Unity

Unity With Visual Studio Code

2.4 Enabling Visual Studio Code in Unity.

Enabling Visual Studio Code as the default Code Editor inside Unity is very easy, just follow the next steps:

Using Vscode With Unity

  1. Open a Unity Project (new or existing).
  2. From the Menu bar go to Edit β†’ Preferences, this opens the β€œUnity Preferences” window.

3. In β€œUnity Preferences”, at the leftcolumn click on β€œExternal Tools”, this window now will show the β€œExternal Tools” information and here we have to select β€œBrowse” from the β€œExternal Script Editor” drop-down list .

4. We have to search for the code editor β€œ.exe” (for Windows) or β€œ.app” (for macOS) file. For Visual Studio Code on Windows, the required file is β€œCode.exe” and can be found at β€œC:Program FilesMicrosoft VS Code” (or C:Program Files (x86)Microsoft VS Code). On macOS, the file is β€œCode.app” and can be found at β€œ/Applications”. Finally, this β€œUnity Preferences” section will be shown like this:

Β‘Now We Can Use Unity with Visual Studio Code!

This Tutorial about how to install Visual Studio Code and how to enable it inside Unity ends here. Follow us in the next tutorials to learn more about the amazing Game Development World.

Unity Visual Studio Code Not Opening

If you want to know more about Visual Studio Code for Unity, visit https://code.visualstudio.com/docs/other/unity or, do not hesitate to contact us for any questions or advice by clicking 'Here'

Unity Visual Studio Code Not Working

1. First Steps with Unity

2. Installing Visual Studio Code for Unity

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